The first argument hello specifies a directory to be generatedfor your project. This directory should not already exist, Cordova willcreate it for you. Its www subdirectory houses your application'shome page, along with various resources under css, js, and img,which follow common web development file-naming conventions. These assetswill be stored on the device's local filesystem, not served remotely. Theconfig.xml file contains important metadata needed to generate anddistribute the application.
Linked Source Files Across PhoneGap Projects on OSX
Running commands to add or remove platforms affects the contents ofthe project's platforms directory, where each specified platformappears as a subdirectory. The www source directory is reproducedwithin each platform's subdirectory, appearing for example inplatforms/ios/www or platforms/android/assets/www. Because the CLIconstantly copies over files from the source www folder, you should onlyedit these files and not the ones located under the platforms subdirectories.If you use version control software, you should add this source www folder, along with the merges folder, to your version control system. (More informationabout the merges folder can be found in the Customize Each Platform section below.)
While Cordova allows you to easily deploy an app for many differentplatforms, sometimes you need to add customizations. In that case,you don't want to modify the source files in various www directorieswithin the top-level platforms directory, because they're regularlyreplaced with the top-level www directory's cross-platform source.
Instead, the top-level merges directory offers a place to specifyassets to deploy on specific platforms. Each platform-specificsubdirectory within merges mirrors the directory structure of thewww source tree, allowing you to override or add files as needed.For example, here is how you might uses merges to boost the defaultfont size for Android and Amazon Fire OS devices:
DWARF with dSYM File: Object files and linked products will use DWARF as the debug information format, and Xcode will also produce a dSYM file containing the debug information from the individual object files (except that a dSYM file is not needed and will not be created for static library or object file products). dwarf-with-dsym
Activating this setting will cause the object files built by a target to be prelinked using ld -r into a single object file, and that object file will then be linked into the final product. This is useful to force the linker to resolve symbols and link the object files into a single module before building a static library. Also, a separate set of link flags can be applied to the prelink allowing additional control over, for instance, exported symbols.
This setting controls whether arguments to the linker should be quoted using -Xlinker. By default, Xcode invokes the linker by invoking the driver of the compiler used to build the source files in the target, and passing -Xlinker to quote arguments will cause the compiler driver to pass them through to the linker (rather than trying to evaluate them within the driver). By default, this setting is enabled. Disabling it will cause Xcode to not use -Xlinker to pass arguments to the linker. Disabling this setting is useful if the target has instructed Xcode to use an alternate linker (for example, by setting the LD setting to the path to another linker) and that alternate linker does not recognize -Xlinker.
The path where intermediate files will be placed during a build. Intermediate files include generated sources, object files, etc. Shell script build phases can place and access files here, as well. Typically this path is not set per target, but is set per project or per user. By default, this is set to $(PROJECT_DIR)/build.
This setting allows for better control of sharing precompiled prefix header files between projects. By default, Xcode assumes that the prefix header file may include header files from the build directory if the build directory is outside of the project directory. Xcode cannot determine this ahead of time since other projects may not have been built into the shared build directory at the time the information is needed.
Activating this setting will cause all source files to be scanned for includes (for example, of header files) when computing the dependency graph, in which case if an included file is changed then the including file will be rebuilt next time a target containing it is built. Normally only certain types of files, such as C-language source files, are scanned.
The path where precompiled prefix header files are placed during a build. Defaults to $(OBJROOT)/SharedPrecompiledHeaders. Using a common location allows precompiled headers to be shared between multiple projects.
The file stem to use for the files generated by yacc. The files will be named .tab.c and .tab.h based on the value of this setting. The Standard (y) option will cause all yacc source files in the same target to produce the same output file, and it is not recommended for targets containing multiple yacc source files.
Platform-specific customizations are placed in merges/[platform-name], and are applied after the source files in the top-level www folder. This way, you can either add new source files for certain platforms, or you can override entire top-level source files with platform-specific ones. Take the following structure for example:
When a data model change is introduced, you can use Entity Framework Core tools to add a corresponding migration that describes in code the updates necessary to keep the database schema in sync. Entity Framework Core compares the current model against a snapshot of the old model to determine the differences, and generates migration source files. The files are added to your project, usually in a folder called Migrations and can be tracked in your project's source control like any other source file.
Linking your binary from source files compiled with different RTTI (run-time type information) flags may cause build errors on Windows. If you encounter RTTI build errors, you can either define a helper macro to mix RTTI on/off modules or, if you're building from source, you can enable RTTI for the entire engine by setting the bForceEnableRTTI to true in TargetRules.cs.
Hi Yannick,This app is not having the UI5 Library within its source code, I am just referring the UI5 js files in the Index.html ( src=" -ui-core.js" ) for the app to download it directly from the server at runtime. If I include the UI5 Library in the source code, then the file size of the apk will be much higher.
Users open a Progressive Web App by entering its URL in the browser. The browser then downloads the source files of the application. PWAs use a Service Worker, a central proxy, to store a copy of the source files in a local cache. When offline, the Service Worker delivers the source files from the cache, and the application continues to work. Typically, PWAs follow the Single-Page Application (SPA) pattern. This kind of application downloads all source files once and then works in-memory, i.e. view changes do not lead to roundtrips to the server. This approach makes this type of application very performant and mimics the way native apps work.
The term trusted in TWA indicates that a trust relationship is required between the TWA and the website delivering the source files. Websites have to authorize the resulting APK bundle by providing its public signing key. That means developers need to upload the Digital Asset Links (a file called assetlinks.json) to the .well-known folder of the origin they want to deliver their source files from (e.g., -known/assetlinks.json). If the APK is not signed with the matching private key, the TWA will not launch, but the default browser will open with the given URL instead.
The npm uninstall command can remove modules from your projects. This means the module will no longer be installed in the node_modules folder, nor will it be seen in your package.json and package-lock.json files. 2ff7e9595c
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